Forgotten realms commander decks spoilers11/11/2023 ![]() ![]() The next thing I want to call out is the “choose one” instants. Oh, and some creatures (like Baleful Beholder) even have a “choose one” effect where you get to basically cast a famous D&D spell. From the simplistic Fly to the “this is going to cause problems” Wish, I’m definitely going to be making more than one deck themed around my favorite spellcasting characters. One thing I particularly enjoy is the various D&D spells peppered throughout the set with some pretty cool and well-executed effects. Obviously we have the beautifully-illustrated Potion of Healing, the tricky Mimic, and the somewhat charming, over-the-top, swaggering likes of Volo, Guide to Monsters, among many others. I was excited to see references to Neverwinter Nights (I got irrationally giddy when I saw that one of the Swamps mentioned the Mere of Dead Men) and Baldur’s Gate (another Swamp card) along with the classic tabletop stuff. There’s plenty of iconic items, characters, and scenarios from D&D sprinkled throughout Forgotten Realms’ cards. And I, for one, think they did a great job. I’ll get to how they incorporated some of D&D’s mechanics in a bit, but for now it’s all about the flavor. I know I already mentioned that Wizards nixed Forgotten Realms’ inclusion as part of Magic’s canon lore, but that doesn’t mean we can’t still marvel at how R&D has sprinkled the magic of D&D in this set. My favorite is the Far Realm, a plane of Lovecraftian horrors (called aberrations in D&D) that lies “outside” of the rest of the multiverse.įorgotten Realms has focused on Faerûn and the Prime as they’re the biggest part of D&D and probably the most well-known and commonly referenced, though there are some splashes from other planes as well. It’s where the fey are from and is a plane of really potent magic. There’s also the Feywild or the plane of Faerie, which exists as an echo of the Prime Material Plane. Just like Magic, the Forgotten Realms has more than one realm as the name implies (usually called “ planes”), which is also called the multiverse. Some other notable places in Faerûn are the Anauroch desert, Amn, and Thay. A lot of lore focuses on the Sword Coast and heroes of the area including the Spine of the World to the North and Baldur’s Gate further South. The main location for a lot of Forgotten Realms stories is Faerûn, a major continent on the planet of Toril. Let me just crack my knuckles and lore vomit all over you before we get into the set itself. Hired Hexblade | Illustration by Irina Nordsol And honestly comes off as a little bit lazy in terms of creative storytelling, but it is what it is. Well, we already know that this set isn’t going to be part of Magic’s Multiverse lore-wise. So what does this mean for Forgotten Realms? They simply print cards with mechanics and themes to bolster upcoming blocks or give answers for overpowered cards from recent sets. Cards in core sets also sometimes have reminder text for mechanics and abilities on the card itself.Ĭore sets also don’t contribute to Magic’s overall storyline and don’t usually have a unified story across their cards. Core sets are usually aimed towards new players, featuring cards and mechanics that can easily be added into various MTG products like welcome decks, planeswalker decks, and deck builder’s toolkits. This means that it’s going to be Standard-legal, of course, but it’s also got some interesting implications. This year, however, Adventures in the Forgotten Realms has replaced a normal core set. If you’re familiar with Magic’s typical releases, you’ll know that the summer set is usually the year’s core set. This set is an interesting one, and not just because of the lore and flavor. I'm not diametrically opposed to D&D cards, so I really hope no one is misinterpreting this as I'm some crusty old magic grognard that wants to piss on other people's good time.Shessra, Death's Whisper | Illustration by Marie Magny I just think that the D&D mechanics aren't likely to see immediate synergy printed in other upcoming sets due to the unique circumstances of the set. I'm not here to shit on anyone else's fun. That's just my initial feelings on the deck because none of the other esper legends really speak to me, but by all means. Like, I got really excited when I saw that there's a new esper commander deck, but then saw that it's dungeon tribal and got sad. I don't see there only being three dungeon cards printed, but if a big portion of the deck centers around the same less-than-ten cards, I'd still shy away from playing it because I don't like seeing the same cards every game, even if it's just a hoop to jump through to get other high variance cards back from the graveyard like the esper commander. With only three dungeons you can go into each one more than once ![]()
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